Politics in Katapesh
Katapesh has many Keleshite inhabitants, and the Keleshite tradition of patronage influences this society. Proper connections speed up negotiations and secure opportunities to meet with important figures more easily.
Build Connections
downtime
You dedicate a day to making friends in high places, typically by inviting yourself to parties, performing small favors to be repaid later, and generally projecting an aura of confidence and capability. Attempt a DC 36 Crafting, Diplomacy, Performance, or appropriate Lore check. The result determines the impact of your efforts. If you have the Connections skill feat and roll a success, you get a Critical Success instead.
Critical Success For 1 month you gain a +1 circumstance bonus to your skill checks to pursue the Downtime activities listed here. You also earn a single favor that you can call in when you or an ally you're working with attempts a skill check for one of these downtime actions. Roll twice and take the better result, after which the favor is considered repaid; calling in the favor is considered a fortune effect.
Success For one week, you gain a +1 circumstance bonus to your skill checks for downtime activities listed here.
Failure Nothing happens.
Critical Failure A faux pas embarrasses you, and rumors recoup the incident widely. For three days, you take a -1 circumstance penalty to skill checks on downtime activities.
Earn Income
downtime
You earn income in the usual way.
Host Event
downtime
You dedicate a day to planning and hosting a special event, such as: a fest, a small festival, or a public performance. Doing so requires an expenditure of 250 gp. Attempt a DC 36 Diplomacy, Performance, Society or appropriate Lore check. The result determines the impact of your efforts. You gain a cumulative bonus to this check for each additional 250 gp you spend on the event (max +4).
Critical Success Each PC gains a +2 circumstance bonus to perform downtime activities for the next three days. Also reduce the support points of two different guilds of your choice by 1.
Success Each PC gains a +1 circumstance bonus to perform downtime activities on the following day. In addition reduce a chosen guild's support points by 1.
Failure No bonus or penalty.
Critical Failure The party is a disaster. Each PC takes a -2 circumstance penalty to skill checks when performing downtime activities the following day.
Influence Guild
downtime
You dedicate a day to befriending members of a particular guild, assisting the organization, and convincing the guild members not to support the Scarlet Triad. Attempt a DC 34 skill check tied to one of the organization's favored skills.
Critical Success Reduce the organization's support points by 3.
Success Reduce the organization's support points by 1.
Failure You make the whole party embarrassed.
Critical Failure Increase the organization's support points by 1.
Issue Challenge
downtime
You spend a day promoting your combat abilities, trash-talking the competition, calling out the leadership of the Gladiator's Guild, or performing public feats of bravado. All to compel the guildmaster of the Gladiator's Guild to accept your challenge to rule over the arena. Attempt a DC 36 Athletics, Deception, Intimidation, Performance, or appropriate Lore check
Critical Success You provoke Bshez into accepting your challenge.
Success You weaken Bshez's resolve. For the next seven days your checks to Issue Challenge gain a cumulative +1 circumstance bonus (max +4).
Failure Nothing happens. You bore the DM and are banned from snacks the rest of the night.
Critical Failure Your boisterousness accidentally leads to embarrassment that undermines your stature. You lose any circumstance bonuses you've earned as a result of successfully issued challenges, and can't Issue a Challenge on the next day.
The Guilds
Aspis Consortium
Support Points 0
Favored Skills Deception, Guild Lore, Intimidation, Mercantile Lore
Efficient, profiteering, and opportunistic the Aspis Consortium is a trade collective that dabbles in a wide range of exports and investments.
Carpenter's Guild
Support Points 0
Favored Skills Crafting, Guild Lore, Intimidation
The carpenter's no nonsense approach to guild politics involves not making waves unless the guild's constituant carpenters, lumberjacks, and whittlers believe they are at risk.
Farmer's Union
Support Points 0
Favored Skills Task
The union represents farmers scattered outside Katapesh for many miles who otherwise have difficulty communicating with each other. They are being extorted.
Fishmonger Federation
Support Points 0
Favored Skills Diplomacy, Guild Lore, Society
This guild, which has ties to the nefarious slaver pirates of Okeno, always meaintained as professional a public face as possible to deflect criticism — particularly, as public sentiments sour toward the federation's chattel trade.
Fraternal Order of the Anvil
Support Points 0
Favored Skills Task
Representing smiths and metalworkers, this guild has profitted off the Scarlet Triad's expanding mercenary opperations. The order's run strictly, ensuring fair but fierce protection for it's members.
Gladiator's Guild
Support Points 0
Favored Skills Task
Run until recently by the notorious Magnus Boldheart, this guild's new Scarlet Triad installed leader has a stranglehold on for-profit fights.
Guild of Bakers and Butchers
Support Points 0
Favored Skills Butchering Lore, Cooking Lore, Crafting, Diplomacy, Guild Lore
Although united for political power, this guild suffers from an ongoing schism with cooks and bakers on one side and butchers and meat mongers on the other.
Guild of Street Sweepers and Dung Carters
Support Points 0
Favored Skills Athletics, Guild Lore, Society
Hardly prestigous, this guild nonetheless commands quiet respect for its diligence and constituents' familiarity with all of Katapesh's rumors, secrets, and shortcuts.
Imperial Union of Breeders
Support Points 0
Favored Skills Diplomacy, Guild Lore, Medicine, Nature
Infamously adept at haggling, the breeders and stable masters of Katapesh are equally tough negotiators in their political dealings.
Jeweler's Guild
Support Points 0
Favored Skills Task
Representing jewlers and appraisers, this guild has become both wealthy and tight-knit under the longtime leadership of Exavisu Kerndallion.
League of PeshMongers
Support Points 0
Favored Skills Task
A sister guild of the Farmer's Union, the League represents not only the cactus tenders, but also the manufacturers who refine and sell the drug. They are infamously headstrong and apolitical, seeing themselves as a central Katapeshi institution apart from other guilds.
League of Upright Barristers
Support Points 0
Favored Skills Deception, Guild Lore, Legal Lore, Society
Although they often end up at each other's throats in court, the league's barristers are chummy when not on duty. They're loath to throw their influence arount politically but respect law-savy and silver-tongued allies and propositions.
Order of Alchemists and Potion Makers
Support Points 0
Favored Skills Arcana, Crafting, Guild Lore, Nature
These potable-brewers create a wide variety of goods, from special alcohols to magical elixers. Their specialized ingredients have't been impacted by the Scarlet Triad yet, and the guild is reticent to draw the organization's ire.
Poison Maker's Guild
Support Points 0
Favored Skills Task
The poison makers try to keep a low profile on the council, knowing that their products are often connected to assassinations. As a result they don't pick sides in larger conflicts unless it's clearly in their interests.